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Experience Points by N.A. Melamed
Experience Points by N.A. Melamed




Experience Points by N.A. Melamed

This is, of course, a pretty consistent challenge among visual novel creators in general. Unlike a cast of real-life improv actors, the fictional characters of TIS are limited to a series of preexisting sprites and facial expressions to convey their development.

Experience Points by N.A. Melamed

However, the reality is that this challenge extends to the art as well. In the case of TIS, the additional challenge of a complex branching narrative makes for some very unique battles that are absent from a more traditional single-story experience.Ĭonsider that worldbuilding, characterization and narrative must all come to revolve around the possibility that the player's choices may cause them to pivot in a totally different direction at any time! (Pen-and-paper roleplay enthusiasts in the audience, you also know of what I speak) I've been talking a lot about the writing side, because it's my personal opinion that despite the significant visual component, a visual novel still lives and dies by the quality of its writing. Now as some of you may already know, I am both the writer and the artist on this project. What is the process behind the artwork for The Inverted Spire? He is pictured here with one of many foster cats!Īs to the rest of our dev log? Today we'd like to address a topic that I've been relatively quiet about so far:

Experience Points by N.A. Melamed

Mickey Hoz is a programmer by day (specializing as a Unity dev) who has also been composing on and off for the past 16 years. We are, however, already working with a new composer, who I would like to briefly introduce: Unfortunately, our original composer has now officially stepped away from the project.

Experience Points by N.A. Melamed

we referenced a personal matter concerning one of the members of our team. Personally, I can't wait to hear some final verdicts so we can really make the story as engaging as possible!Ģ- Those of you who have been following us for a while probably remember that in our last dev log. Welcome, dear readers, to a somewhat belated bimonthly dev log ~<3 (and thank you ever so much for your patience)īefore we get started on our main topic for today, I'd like to share some very exciting news:ġ- Our beta readers have officially received their first version of the game, and have begun testing! It's only been a couple of days, and we've already received valuable feedback and made changes for the better.






Experience Points by N.A. Melamed